Sentry is the first application monitoring tool to directly support Godot, with comprehensive crash reporting and error tracking built for your Godot projects giving you lightweight, powerful Godot debugging.
Sentry For Godot Developers
Common Godot Issues Solved
GDScript Errors
Detect and analyze unhandled exceptions and errors directly from your GDScript code.
Native Engine Crashes
Capture and resolve hard crashes originating in Godot’s C++ engine code and GDExtensions.
Runtime Logic Errors
Find bugs that break gameplay or cause incorrect behavior without stopping the application.
Platform and Build-Specific Bugs
Solve frustrating issues that only appear outside the Godot editor, like errors specific to exported Windows, Linux, or macOS builds, or problems caused by subtle differences across platforms.
Third-Party SDK & Integration Errors
Capture and understand errors originating from third-party integrations with custom tagging and contexts.
FAQs
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Get started with the only application monitoring platform that empowers developers to fix application problems without compromising on velocity.